
Since we are placing a small disk of crop instead of a huge square 100x100m chunk of crop, it gives us quite a bit of flexibility in terms of what shape our fields are and also means we do not have to place field on terrain that is 100% flat, but the terrain still needs to be very smooth. \EA GAMES\Battlefield 2\bf2editor\Content\Terrain\īefore we start it is important that you understand the basic theory behind these new Overgrowth Fields before you try to implement them otherwise you may end up with lots of floaters if you try to place these fields on terrain that isn't suited for them etc.īasically what we are essentially going to be doing is repeating a small disk of what ever crop we are doing, all over a field area which since its a repeated mesh and texture it is much easier for BF2 to use and as such, shouldn't cause a huge performance drop and from testing we have found no to little performance impact from these fields.

If you wish to use them in anouther mod please seek permission from the Project Reality Team. These files are protected by copyright and are only allowed for use in the Project Reality mod or a map that will be running on the Project Reality mod and only the Project Reality mod.
Overgrowth mods wont work install#
Since only the wildgrass fields where included in the last release you will need to download and install all the other types of fields and the custom undergrowth some field types have. A decent PC since this process will be quite CPU and memory intensive at some stages.If there is any chance of the terrain drastically changing in areas where you have fields its worth putting this stage off until your terrain and map is more or less final.


Overgrowth mods wont work how to#
In this tutorial I will cover how to place the new Overgrowth Fields as showcased in this topic here into your map and to fill you in on how they work and what they can and can not do.įor this Tutorial I will be using an updated version of Qwai River but you should use what ever map your working on.įor this tutorial you will need the following:
